New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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We’ve all got our comfort words—those trusty adjectives, verbs, or phrases we lean on like a crutch. But when certain words show up too often, they lose their impact, leaving your writing feeling repetitive or uninspired.
1. “Very” and Its Cousins
Why It’s Overused: It’s easy to tack on “very” for emphasis, but it’s vague and doesn’t pull its weight.
Instead of: “She was very tired.” Try: “She was exhausted.” / “She dragged her feet like lead weights.”
💡 Tip: Use precise, vivid descriptions rather than vague intensifiers.
2. “Looked” and “Saw”
Why It’s Overused: It’s functional but flat, and it often tells instead of shows.
Instead of: “He looked at her in disbelief.” Try: “His eyebrows shot up, his lips parting as if words had failed him.”
💡 Tip: Focus on body language or sensory details instead of relying on generic verbs.
3. “Suddenly”
Why It’s Overused: It’s often used to create surprise, but it tells readers how to feel instead of letting the scene deliver the shock.
Instead of: “Suddenly, the door slammed shut.” Try: “The door slammed shut, the sound ricocheting through the empty room.”
💡 Tip: Let the action or pacing create urgency without needing to announce it.
4. “Said” (When Overdone or Misused)
Why It’s Overused: While “said” is often invisible and functional, using it in every dialogue tag can feel robotic.
Instead of: “I can’t believe it,” she said. “Me neither,” he said. Try: Replace with an action: “I can’t believe it.” She ran a hand through her hair, pacing. “Me neither.” He leaned against the counter, arms crossed.
💡 Tip: Don’t ditch “said” entirely; just mix it up with context clues or action beats.
5. “Felt”
Why It’s Overused: It’s a shortcut that tells instead of showing emotions.
Instead of: “She felt nervous.” Try: “Her palms slicked with sweat, and she couldn’t stop her leg from bouncing.”
💡 Tip: Let readers infer emotions through sensory details or behavior.
6. “Really” and “Actually”
Why It’s Overused: They add little to your sentences and can dilute the impact of stronger words.
Instead of: “I really don’t think that’s a good idea.” Try: “I don’t think that’s a good idea.”
💡 Tip: If a sentence works without these words, cut them.
7. “Walked” or “Ran”
Why It’s Overused: These are go-to movement words, but they can feel bland when used repeatedly.
Instead of: “He walked into the room.” Try: “He strolled in like he owned the place.” / “He shuffled in, avoiding everyone’s eyes.”
💡 Tip: Use verbs that convey mood, speed, or attitude.
8. “Just”
Why It’s Overused: It sneaks into sentences unnecessarily, weakening your prose.
Instead of: “I just wanted to say I’m sorry.” Try: “I wanted to say I’m sorry.”
💡 Tip: Delete “just” unless it adds essential nuance.
9. “Thought”
Why It’s Overused: It tells readers what a character is thinking instead of showing it through internal dialogue or action.
Instead of: “She thought he might be lying.” Try: “His story didn’t add up. The timelines didn’t match, and he wouldn’t meet her eyes.”
💡 Tip: Immerse readers in the character’s perspective without announcing their thoughts.
10. “Nice” and Other Vague Adjectives
Why It’s Overused: It’s generic and doesn’t give readers a clear picture.
Instead of: “He was a nice guy.” Try: “He always remembered her coffee order and held the door open, even when his arms were full.”
💡 Tip: Show qualities through actions instead of relying on vague descriptors.
Final Tips for Avoiding Overused Words:
1. Use a thesaurus wisely: Swap overused words for synonyms, but stay true to your character’s voice and the scene’s tone.
2. Read your work aloud: You’ll catch repetitive patterns and clunky phrases more easily.
3. Edit in layers: Focus on eliminating overused words during your second or third pass, not your first draft.
Every line of dialogue is a tiny window into who your characters are, not just what they need to say. In real life, people rarely say exactly what they mean. They dodge, hint, exaggerate, fall silent, or say one thing when they feel another. Your characters should, too.
Good dialogue isn’t about giving information cleanly — it’s about revealing layers.
For example:
A character could say “I’m fine,” while tightening her grip on the table so hard her knuckles go white.
He could say “You’re impossible,” but his voice is soft, almost laughing — meaning you’re impossible and I love you for it.
She could say “I hate you,” in the rain, soaked through, desperate — meaning don’t leave.
The surface words and the real emotions don’t always match. That’s where the tension lives.
That’s what makes dialogue linger.
1. Layer emotion under the words.
Surface: What are they saying?
Subtext: What do they really mean?
Conflict: What’s holding them back from just saying it?
E.g. Two best friends sitting in a car after one of them has announced she’s moving across the country.
She fiddled with the edge of her sleeve, staring straight ahead.
“You’ll forget about me after a week,” she said, light, almost laughing.
Surface: She says he’ll forget about her.
You’ll forget about me after a week. (The outward words are casual, a joke.)
Subtext: She’s terrified of being left behind, feeling abandoned.
I’m scared you don’t care enough. I don’t want to be alone. Please tell me you’ll miss me.
Conflict: She doesn’t want to beg him to stay — she’s too proud, too afraid he doesn’t feel the same.
She wants to stay close, to ask for reassurance — but fear of rejection makes her hide her true feelings under humor.
2. Use silence and body language.
• A pause can scream louder than a speech.
• A glance away can whisper I’m afraid better than a thousand words.
E.g. After her apology, it’s his silence — heavy, raw, unspoken — that says everything words can’t.
After an argument, she finally admits, in a shaking voice, “I didn’t mean to hurt you.”
He says nothing.
Instead, he leans back against the wall, scrubbing a hand across his mouth, looking everywhere but at her.
The silence stretches between them — heavy, aching, almost unbearable.
When he finally does speak, his voice is hoarse: “I know.”
Breakdown:
Pause: His silence after her admission isn’t empty — it’s full. It screams his hurt, his struggle to forgive, his overwhelming emotions.
Body Language: Scrubbing his hand across his mouth, looking away — it all whispers I’m overwhelmed. I’m hurt. I don’t know how to say what I’m feeling.
Result: The tension between them becomes almost physical without a single extra word.
3. Let characters miscommunicate.
• Real conversations are messy.
• People interrupt, misunderstand, react to what they think they heard.
• That tension is pure narrative gold.
E.g. A confession turns into heartbreak when he misunderstands her words and walks away before she can explain.
She pulls him aside at the crowded party, her voice low and urgent.
“I need to tell you something — about us,” she says.
He stiffens immediately, crossing his arms. “Don’t bother. I get it. You regret everything.”
She blinks, hurt flashing across her face.
“No, that’s not what I meant—”
But he’s already turning away, anger burning in his chest.
She watches him go, the words she was really about to say — I love you — still caught in her throat.
Breakdown:
Miscommunication: He interrupts and jumps to conclusions, assuming the worst.
Realism: Conversations are messy; people hear what they’re most afraid of hearing.
Narrative Gold: Now, there’s heartbreak, regret, and a perfect setup for future emotional payoff when they finally untangle the truth.
Some brilliant examples to study:
‘Normal People’ by Sally Rooney — where miscommunication becomes the air between them.
‘Pride and Prejudice’ by Jane Austen — where formality and wit mask tenderness and fear.
‘Six of Crows’ by Leigh Bardugo — where silence says what pride refuses to.
Dialogue is not just a tool for moving the plot.
It’s a doorway into the heart of your story.
Open it carefully.
Character development is an ongoing journey, with endless opportunities to create realistic and authentic characters that bring your story to life. In this post, I’ll share ways to help you deepen your characters and make them stand out.
- Realistic Reactions: Ensure your characters react authentically to the events around them. For example, when something makes them happy, show it through smiles, laughter, or gestures of joy. When faced with sadness, anger, or disgust, portray those emotions believably to immerse readers in their experiences.
- Social Outings: Let your characters interact with others to reveal their personality. Consider scenes where they hang out with friends or family at parties, movie theaters, or other settings relevant to your story.
- Hobbies & Interests: Real people have hobbies that shape their identity. Give your characters hobbies or interests and let them share their passions with others. This adds layers of realism and connection.
Here’s a variety of emotions to consider when writing your characters:
- Sadness, Happiness, Anger, Disgust, Fear, Surprise
- Shame, Panic, Jealousy, Frustration, Envy
- Pride, Love, Amusement, Gratitude, Grief
- Kindness, Pleased, Unhappy, Anticipation
- Awe, Calmness, Enjoyment, Guilt, Pity, Wonder
Use these emotions to showcase your characters' depth and adaptability as they face challenges or triumphs.
Need ideas for where your characters can interact with others? Here are some examples:
- Park
- Restaurant
- Movie Theater
- Library
- Museum
- Amusement Park
- Zoo or Aquarium
- Sports Game
- Mall
These settings can help your characters showcase their personalities while advancing the plot.
Incorporating hobbies adds realism to your characters. Here’s a list to inspire you:
- Painting or Drawing
- Yoga
- Pottery
- Playing an Instrument
- Creating Models
- Bird Watching
- Hiking
- Reading
- Watching Movies or TV Shows
- Collecting
- Photography
- Dancing
- Video Gaming
- Writing
- Gardening
- Cooking
- Sports (Basketball, Baseball, Football, Soccer, Tennis)
- Jigsaw Puzzles
- Exercise
Feel free to pick hobbies that align with your characters' personalities or storyline.
By incorporating realistic emotions, hobbies, and interactions into your characters, you can create layered personalities that resonate with your readers. Taking the time to add depth ensures your characters connect and leave a lasting impact.
Happy writing!
Edit: Some posts may be deleted
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Writing Grumpy x Sunshine Tropes
Writing Sexuality & Gender
Writing Manipulative Characters
Writing Mature Young Characters
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Things to Consider Before Killing Characters
Foreshadowing
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Writing Miscommunication
Writing Unrequited Love
Writing a Slow Burn Btwn Introverts
Writing Smut
Writing Admiration Without Attraction
Writing Dual POVs
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Connected vs. Stand-Alone Series
A & B Stories
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Translation Software for Writing
Losing Passion/Burnout
Overcoming Writer's Block
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Writing Tips
Writing Fantasy
Miscommunication Prompts
Variety in Sentence Structure (avoiding repetition)
pt-br: Eu fiz esse template pra usar no meu blog de muses e já quis aproveitar pra compartilhar ele aqui. É bem simplesinho, porque é literalmente o primeiro template de docs que eu já fiz, ele é de uma página (se você escrever o suficiente pra passar de uma página, vai ficar estranho) para um personagem só. Para usar é só ir em arquivo > fazer uma cópia. E para trocar a imagem, é só clicar com botão direito > substituir imagem. Não remova os créditos. E, por favor, deixe seu like e reblog, caso vá usar.
eng: I made this template for my muses blog, and now I'm sharing it. It's very simple, because it's the first template I've ever made. It's a single-page single-muse template (if you write more than one page, it'll look weird). To use it, just click on file > make a copy. And to change the picture right click > replace image. Don't remove the credits. And, please, like and reblog if you're using it.
DOWNLOAD HERE (or click the source link)
When writing relationships between characters, one of the best things you can do as a writer is master the art of platonic relationships. Not every relationship has to turn romantic—and when done right, platonic bonds can hit harder than love stories.
But writing them well? That takes a lot of intentionally-written cues and dialogue. Here are just a few tips:
Platonic doesn’t mean distant. Let them see each other. Let one character be the first person the other calls when things go wrong. Show moments of vulnerability, casual care, and trust without flirty undertones. Let them have traditions, inside jokes, or quiet routines together.
If you’re going for a purely platonic vibe, don’t toss in romantic tension as bait. It cheapens the relationship. Let them have chemistry that’s based in compatibility, not attraction. Not every deep bond needs a romantic subplot. Avoid unnecessary lingering glances or “almost touch” moments unless it’s 100% platonic context (e.g., comforting after a trauma).
Platonic duos feel real when we see how they’ve been through things together. Maybe they survived something. Maybe they just grew up side by side. What matters is that their connection isn’t shallow. Flashbacks, casual references to “remember when,” or unspoken teamwork go a long way.
One character leaning on the other’s shoulder. Braiding hair. Holding hands in a high-stress moment. All of this can be platonic when framed right. Normalize physical affection without romantic framing. You could show how each character interprets the touch. If it’s comfort or instinct—not attraction—it’s platonic.
Have others in the story acknowledge the bond without assuming it’s romantic. It helps the reader accept it as non-romantic, too. Maybe someone can say, “You two are like siblings” or “You always have each other’s back.” Reinforce the type of love.
Don’t make it perfect. Platonic love, like any bond, includes disagreement. But when they still come through for each other, that’s what makes it powerful. Maybe one apologizes without ego. The other forgives without resentment. That’s platonic strength.
---
Platonic relationships aren’t the backup to romance—they’re their own kind of energy. They don’t need to be slow-burn romances in disguise. Let them be bold, soft, loud, or quiet—but most of all, real. Because at the end of the day, platonic love deserves to be written with the same depth, stakes, and tenderness as any love story.
(A.K.A. Before You Even Touch That Shiny Blank Page)
↳ What You’re Actually Obsessed With Stop trying to write what’s trendy. What do you spiral about at 2 a.m.? What ideas make you grin like a gremlin and mutter, “Ohhh, that’s juicy”? That’s your story. Chase that weird, niche, can’t-let-it-go stuff. Your obsession will be the fuel that drags you through chapter 27 when everything sucks and you kind of want to fake your own death.
↳ Your Story’s “Why the Hell Should Anyone Care?” Not in a mean way. But genuinely—why should a stranger give up sleep to read this? What itch does it scratch? What feeling does it deliver? Figure that out early and let it guide you like a tiny emotional compass. If you can’t answer it yet, cool. But keep poking at it until you can.
↳ A Character With Big, Messy Feelings Don’t start with a plot. Start with a person. A disaster with a wound and a want. Someone who wants something so badly it makes them do unwise things. Get to know them like a nosy therapist. Let them tell you what kind of story they want to be in.
↳ Conflict That Isn’t Just Vibes Mood boards are fun. But conflict is what makes a story move. Make sure you’ve got some stakes, emotional, relational, existential, literal. If your idea doesn’t have anything to push against, it’s not a story yet. It’s an inspiration board.
↳ A Rough Emotional Shape Not an outline. Not yet. Just… the feeling. Where does it start (lonely)? Where does it go (rage)? Where does it end (hopeful)? Think of your book like a rollercoaster. You need the high points, low points, and those slow creaky climbs that make people scream. If it’s all flat? Snoozefest.
↳ The One Vibe You Want to Nail Every great book has a thing. An atmosphere. A flavor. Your job during brainstorming is to catch the scent of it. Is it spooky and tender? Funny and tragic? Cozy but secretly brutal? Whatever it is, write it down. Tattoo it on your brain. Let it infect every scene.
↳ Something You’re Scared to Write About You don’t have to go here. But if something in your gut says, “Oh god, I could never write about that”… maybe poke it. Maybe there’s gold in there. Maybe the story wants to heal something. You don’t have to bleed for your art—but if it makes you uncomfortable in a thrilling way? That’s your fire.
How to Write a CHARMING Villain
Everyone loves a good villain, and they especially love a charming one. If you want to write an antagonist who's both evil yet irresistible, look no further!
Kindness? Wait, I thought you said we're writing a villain today.
Yup, I mean it--make your antagonist appear kind. Realistically, someone who's polite and friendly is often considered more attractive than someone who's rude and judgmental, so make them kind. It doesn't have to be honest kindness, but you want your readers to doubt the malevolence of your character, if that makes sense.
You can show this kindness through small, daily actions; they don't have to have a lot of impact on the story. Something simple like leaving a big tip, granting a minion a vacation, letting someone go first in the line, and holding open the door all contribute to this image.
Effective communication is everything. If your villain is eloquent, they seem more capable and intelligent! However, if you're looking to expand further, explore what they can do with their speech.
Does everyone pay attention when they start speaking? Are they able to calmly resolve conflicts verbally? Are they really persuasive? Do they speak elegantly?
Show the effects of their communication skills!
Make them a good leader. Make them consider how their subordinates might feel. Make them choose good decisions. Perhaps they give their workers days off when they need it. Perhaps they engage with their followers often. Perhaps they're more down-to-earth.
A solid leader looks respectable while a poor one looks ridiculous.
I say this all the time, but make your villains smart, make them logical, make your readers understand where they're coming from. Some of the best antagonists I've ever seen are not the ones that seem excessively evil or unhinged, but rather the ones that seem logical in their actions. And knowing that they're well-aware of their actions and the consequences makes things that much scarier.
if you want a charming villain, you have to start with someone who is competent.
At the end of the day, your character is still the antagonist. Yes, they might appear kind, but that's not going to last forever. There will be times when they act unnecessary cruel, and that's okay.
Your audience might be unsettled and confused from the whiplash, and that's okay. Don't force your character into being someone else to satisfy the readers. Embrace the difference.
Backstories matter for all different types of reasons. From establishing the basis to one's goals, morals, and values to providing the foundation for their character, an effective backstory can do a lot.
However, I want to specifically talk about how the backstory demonstrates someone overcoming their obstacles. If they made it to the present, then they really defied all odds to be here, and honestly? That's admirable (and attractive), no matter what kind of person they turn out to be.
Now, if you're thinking "what if I don't give the antagonist a painful backstory?", I'll address that real quick. You don't have to give them a super depressing past, but there will always be pain and hurt in their past, even if it isn't something "lifechanging" or there 24/7. There is no such thing as a perfect, happy past.
To quickly conclude, a charming villain is often not one who appears visibly evil, but one who appears compassionate, intelligent, well-spoken, and acts like a good leader.
Happy writing~
3hks :)
welcome to a guide for 2025 rpc and a throwback to the importance of creating well rounded , developed characters .
a general lovenote and reminder on how to create characters people want to rp with , as discussed by g. please note , these are all my own thoughts and feelings , but i'm not ' married ' to any of this . i'm happy for open conversation , thoughts , feedback etc , but i don't tolerate aggressive messaging .
the first thing i think about when i think about my character , whether for a rp , a book , a short story , or a 1x1 partner is . . . where is my character ? not just physically , but emotionally . what got them there ? what have they already overcome ? what do they have LEFT to overcome ?
whenever i write or create a character , i think about them in the same way i think about any story making . stories ( typically and in some manner ) have beginnings , climaxes and ends . they also have problems that need to be solved ( or not solved ) . there's an arc we follow . we go up the mountain , then back down again .
a beginning is not necessarily ' born in 1982 , to two loving parents ' . it doesn't need to be a beginning of time , but can just be the beginning to your characters story . e.g ' despite having two loving parents , she had a deep focus on soccer . if not soccer , then maths . if not maths , something else . from a young age , she strove for perfection and being the best at something .'
this beginning sets the tone of your character . in a few sentence , we can already see what kind of person she is and know that she has some internal demons she's battling . we don't necessarily need her entire family tree unless it's critical to the story.
from there, we have our climax or problem statement , where things really begin to boil . again , it doesn't necessarily need to be ' everything came to a head when her mother died ' . we can make it more character focused by writing ' in 2012 , her mother died and she threw herself into trying to create the perfect replacement family . she got married to 4 different men in the space of 5 years , and has 5 children shared among them , as well as 2 step children . but she is unable to settle down . she feels restless . she finds it hard to be a mother because everything reminds her of her own mother , and the loss she's endured . ' now , we already know two things about our character :
1 . she wants to be perfect and the best , including at creating families
2 . she is terrified of her role in motherhood due to the loss of her own mother and feeling unmoored without her
this can then take us to the problem solving portion of the character . this is usually where i like to start my character in rps and 1x1 and novel worlds . we have these 2 issues and 2 core beliefs within the character . they're instrumental to her . how are we going to overcome it ? ARE we going to overcome it ?
we can begin to think of the butterfly effect in terms of our character . we can begin to think of the tree and its branches growing within her , extending out to other characters . we can see how she effects other people , including those close to her , not close to her , new friends , old friends , new love interests , past interests . we can create drama and connections because we have a strong foundation .
so . where does it end ? does it need to end happily ? simple answer is no . your character can end in the exact same place as they did at the beginning , but the point is that we've gone on the journey with the character . maybe we've seen her talk to her mother's grave . maybe we've seen her go to grief counselling . maybe she's gotten pregnant or married again . the problem statement doesn't stop her or stick her in one place . in fact , if anything , it can encourage her to keep making the same mistakes . on the coin flip , she can learn . she can grow . she can heal . she can mend the relationships with her kids , her past partners , rekindle love , or find new love . the whole point in the made-up 'ending' for a character , is that we have options . we haven't locked her down . we can continue to plot , connect , develop , etc , as we go along .
how has your character ended up where they are right in this moment? think about where you’re starting them from, and what that looks like realistically. not just physically : how did they get to this place ? but also mentally : what did they have to do to become the person they are ? was it good or bad ? everything you are and do and become as a human is made up of tiny almost inconsequential decisions or choices you made. you decided to study x. you broke up with y. your parent passed away so you had to come back to your childhood home. your illustrious career came crashing down and you need a place to cool off. you never left here, you’ve been here from the beginning, because you’re searching for something. what is it? what is the thing that has your character right where they are in this exact moment ?
what emotion do they feel the most? regret, anger, longing, nostalgia ? this helps drive your characters motives past and presently. it also helps you understand their goals. what they want to achieve and why. maybe they yearn for longing and friendship and connection because they never got it as a child, whether at home or at school. maybe they regret not keeping in touch with their childhood friends because now they are surrounded by people they can’t trust and work in a shitty environment where you have to climb over others to get on top. everyone has a goal. everyone has an emotion that drives it. what is your characters and why does it matter? how does it present?
when’s the last time they cried and why? everybody cries and everybody cries in very different ways. it says a lot about the emotional state of a character and their emotional health. are they in tune with their emotions and cry at appropriate times? do they compartmentalise it? do they only cry when angry? dig into it and think of the why why why. why does my character only cry at this one thing? why does my character only feel safe crying alone? why.
what is your characters biggest regret in life? did they get on a plane when they should have stayed? did they study a subject only because their parents wanted them to? did they not kiss the girl when they wanted to? let’s be honest. our lives are filled with “if only i’d done xyz” . if only . this also provides a great opportunity to MAKE these plots and plot with other people. now we can come up with exes or ex best friends or old flames or whatever whatever , because there’s a good chance your character regrets something that impacts someone else and they regret it BECAUSE of that impact .
honestly the more “whys” you can answer for your character, the more in depth you’re getting. in order for other people to understand your character, you need to understand them yourself. you can’t expect people to write with your character if they don’t really have much of a stable personality and your plots don’t make much sense. remember: plotting should contribute to your character and their development. human relationships don’t just exist because we like them. they exist because they serve an unserved part within ourselves.
genuinely think of their hobbies. it’s all well and good to say “she’s a bookworm and loves puzzles” “he likes music” but like. what does that actually mean? WHY do they like certain things ? do they like reading books or writing? do they like fantasy and escapism because it reminds them of childhood? do they listen to only their dads favourite music because they miss him? do they make playlists for niche and specific moods only applicable to them? why are their hobbies important to them?
consider their connections, not just future but npc and current. how would 5 close friends describe them in one word? how would their ex describe them in one word? what is one thing that others could safely always rely on your character for (eg designated driver on nights out, always having some type of fidgeting device, knowing a phone app to help you meditate or streamline a process etc etc). we all exist in the worlds of our loved ones, past, present and future. we leave marks with them. we are known to them. so what is your character known and loved for?
pick your plot first, not your fc or your character. i know this sounds counterintuitive but when you have a plot for a character and a clear path for development - it helps everything else fall into place. the worst thing are characters that are plotless (specifically for group rping). i’m going to be honest here: your character has to have something to give other characters. whether it’s drama, information, hidden secrets, a connection… your character has to have something of substance. i’d actually prefer they’re a stereotype then they’re just aimless and personality-less. when you have a big overarching plot and path for your character, it will not only help you plot with others, but also help keep your character moving and not JUST reliant on others to pick up the slack
rping has always used the yes and…? rule. that extends to your characters. instead of yes and…? think of So… what? your character loves to bake. ok. so what? what does that mean for a thread, or another character? why do we care? maybe we’d care if your character bakes experimental stuff and loves to test it on other muses. maybe we’d care if your character used to be a professional baker but hasn’t baked lovingly in a while. maybe we’d care if your character is a baker but has lost their charm and schtick and can’t bake the way they used to. this stuff is important. don’t just stick arbitrary things onto your character and expect others to care, especially when you don’t care and have just put it on your character as a random quirk. that’s not how people and humans work. everything means everything.
your character doesn’t have to be likeable but they do have to be memorable. evil nasty girls, manipulative jerks… yeah that’s all ok! but also you kinda have to show, don’t tell. you can’t just SAY your character is the “head bitch in charge” and then she never actually talks or says anything or does anything. sorry, but in order for me to see your character, you actually have to write them or at the very least headcanon them. otherwise, they’re just a blob of musings in the ether.
in order to create a character , you have to write your character . i see this a lot in groups .. people love to create a character pinterest , graphics , aesthetics galore . its amazing ! but they don't actually write the character and it can close off a lot of opportunities to plot because people don't know who your character really is . i hate to say it , and its not true for everyone but : if you're relying on aesthetic , then you could be lacking in the actual creation and writing aspect . plus , people have come here to WRITE with YOU . not just see fan edits of your character . write . write badly . write starters , even if they scare you . write with people you don't know . write with yourself . write with your best friend . but you have to actually do the writing part .
➤ Real Estate Listings (Yes, Seriously)
Looking up local listings in a place similar to your fictional town or city gives you surprising insight—average home styles, neighborhood layouts, what “affordable” means in that region, even local slang in the listings. + Great for, grounding your setting in subtle realism without hitting readers over the head with exposition.
➤ Google Street View (Time to Creep Around Like a Setting Spy)
Drop into a random street in a town that resembles your fictional setting. Walk around virtually. Notice what's boring.Trash cans, streetlights, sidewalk cracks, old ads. + Great for: figuring out what makes a setting feel “normal” instead of movie-set polished.
➤ Local Newspapers or Small Town Reddit Threads
Want voice? Culture? Weird local drama? This is where it lives. What’s in the classifieds? What’s pissing people off at town hall? + Great for: authentic small-town flavor, conflict inspiration, and the kind of gossip that fuels subplot gold.
➤ Fantasy Map Generator Sites (Even for Contemporary Settings!)
Not just for epic quests. Generating a map, even a basic one, can help you stop mentally teleporting your characters between places without any sense of space or distance.+ Great for: figuring out how long it takes to get from the protagonist’s house to that cursed gas station.
➤ Music from or Inspired by the Region/Culture
Even fictional cities deserve a soundtrack. Listen to regional or cultural playlists and let the vibe soak into your setting. What kind of music would be playing in your character’s world? + Great for: writing atmospherically and getting in the right emotional headspace.
➤ Online Menus from Local Diners, Restaurants, or Cafés
You want a setting that tastes real? Look at what people are actually eating. + Great for: writing scenes with meals that aren’t just “some soup” or “generic coffee.” (Also, bonus points for fictionalizing weird specials: “Tuesday Fish Waffle Night” is canon now.)
➤ Yelp Reviews (Especially the One-Star Ones)
Looking for a spark of chaos? One-star Yelp reviews will tell you what your characters complain about and where the best petty drama lives. + Great for: worldbuilding quirks, local tensions, and giving your town character.
➤ Real Estate “Before/After” Renovation Blogs
You’ll find the bones of houses, historical details, and how people preserve or erase the past. + Great for: backstory-laced settings, haunted houses, or any structure that’s more than just a place, it’s a story.
➤ Old Travel Books or Tourism Brochures
Especially the outdated ones. What used to be considered “the pride of the town”? What’s still standing? What was erased? + Great for: layering a setting with history, especially for second-generation characters or stories rooted in change.